Ludum Dare 50 Theme: Delay the inevitable
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using System;
using System.Collections;
using System.Collections.Generic;
using Enemies;
using UnityEngine;
public class Bullet : MonoBehaviour
{
float lifeTime = 1f;
float speed = 15f;
float damage = 10f;
// Start is called before the first frame update
void Start()
{
Destroy(this.gameObject, lifeTime);
}
// Update is called once per frame
void Update()
{
this.transform.Translate(Vector3.right * speed * Time.deltaTime);
}
void OnTriggerEnter2D(Collider2D other)
{
if (other.gameObject.tag == "Enemy")
{
other.gameObject.GetComponent<Enemy>().health -= damage;
}
}
}