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32 lines
687 B
32 lines
687 B
using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using Enemies; |
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using UnityEngine; |
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public class Bullet : MonoBehaviour |
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{ |
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float lifeTime = 1f; |
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float speed = 15f; |
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float damage = 10f; |
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// Start is called before the first frame update |
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void Start() |
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{ |
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Destroy(this.gameObject, lifeTime); |
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} |
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// Update is called once per frame |
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void Update() |
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{ |
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this.transform.Translate(Vector3.right * speed * Time.deltaTime); |
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} |
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void OnTriggerEnter2D(Collider2D other) |
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{ |
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if (other.gameObject.tag == "Enemy") |
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{ |
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other.gameObject.GetComponent<Enemy>().health -= damage; |
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} |
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} |
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}
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