Ludum Dare 50 Theme: Delay the inevitable
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bullet : MonoBehaviour
{
float lifeTime = 1f;
float speed = 15f;
// Start is called before the first frame update
void Start()
{
Destroy(this.gameObject, lifeTime);
}
// Update is called once per frame
void Update()
{
this.transform.Translate(Vector3.right * speed * Time.deltaTime);
}
private void OnTriggerEnter(Collider other)
{
throw new NotImplementedException();
}
}