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setup opengl window

master
KerelOlivier 2 years ago
parent
commit
b12be852a8
  1. 12
      CMakeLists.txt
  2. 42
      main.cpp

12
CMakeLists.txt

@ -3,4 +3,14 @@ project(Voronoi_2)
set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD 20)
add_executable(Voronoi_2 main.cpp src/datastructures/Beachline.cpp src/datastructures/Beachline.h src/datastructures/DCEL.cpp src/datastructures/DCEL.h src/types/point.h src/types/event.h src/types/node.h src/utils/intersection.h src/utils/circle.h) find_package(glfw3 3.3 REQUIRED)
add_executable(Voronoi_2 main.cpp src/datastructures/Beachline.cpp
src/datastructures/Beachline.h src/datastructures/DCEL.cpp
src/datastructures/DCEL.h src/types/point.h
src/types/event.h src/types/node.h
src/utils/intersection.h src/utils/circle.h glad.c)
include_directories(./includes)
target_link_libraries(Voronoi_2 glfw)

42
main.cpp

@ -1,6 +1,48 @@
#include <iostream> #include <iostream>
#include <glad/glad.h>
#include <GLFW/glfw3.h>
void framebuffer_size_callback(GLFWwindow* window, int width, int height);
int main() { int main() {
std::cout << "Hello, World!" << std::endl; std::cout << "Hello, World!" << std::endl;
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
GLFWwindow* window = glfwCreateWindow(800, 600, "Voronoi", NULL, NULL);
if (window == NULL) {
std::cout << "Failed to create GLFW window" << std::endl;
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
if(gladLoadGLLoader((GLADloadproc)glfwGetProcAddress) == 0) {
std::cout << "Failed to initialize GLAD" << std::endl;
return -1;
}
glViewport(0, 0, 800, 600);
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
while(!glfwWindowShouldClose(window)) {
glfwPollEvents();
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(window);
}
return 0; return 0;
} }
void framebuffer_size_callback(GLFWwindow* window, int width, int height) {
glViewport(0, 0, width, height);
}

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