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39 lines
991 B
39 lines
991 B
using Enemies.States; |
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using UnityEngine; |
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namespace Enemies |
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{ |
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public class TargetState: IState |
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{ |
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private readonly Enemy context; |
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public TargetState(Enemy context) |
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{ |
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this.context = context; |
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} |
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public void Enter() |
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{ |
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Debug.Log("Entering Target State"); |
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context.currentState = Enemy.States.Target; |
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//Find nearest target |
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GameObject player = GameObject.FindWithTag("Player"); |
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GameObject house = GameObject.FindWithTag("Base"); |
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GameObject nearest = player; ; |
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if (Vector3.Distance(player.transform.position, context.transform.position) > Vector3.Distance(house.transform.position, context.transform.position)) |
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{ |
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nearest = house; |
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} |
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context.target = nearest; |
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} |
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public void Execute() |
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{ |
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} |
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public void Exit() |
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{ |
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} |
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} |
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} |