using Enemies.States; using UnityEngine; namespace Enemies { public class TargetState: IState { private readonly Enemy context; public TargetState(Enemy context) { this.context = context; } public void Enter() { Debug.Log("Entering Target State"); context.currentState = Enemy.States.Target; //Find nearest target GameObject player = GameObject.FindWithTag("Player"); GameObject house = GameObject.FindWithTag("Base"); GameObject nearest = player; ; if (Vector3.Distance(player.transform.position, context.transform.position) > Vector3.Distance(house.transform.position, context.transform.position)) { nearest = house; } context.target = nearest; } public void Execute() { } public void Exit() { } } }