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30 lines
567 B
30 lines
567 B
using Enemies.States; |
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using UnityEngine; |
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namespace Enemies |
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{ |
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public class Enemy : MonoBehaviour |
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{ |
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public float health = 10f; |
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public float attackPower = 1; |
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public GameObject target { get; set; } |
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private float speed = 2f; |
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public IState state { get; set; } |
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// Start is called before the first frame update |
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void Start() |
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{ |
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Destroy(gameObject, 10f); |
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} |
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// Update is called once per frame |
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void Update() |
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{ |
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} |
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} |
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}
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