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31 lines
567 B
31 lines
567 B
3 years ago
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using Enemies.States;
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using UnityEngine;
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namespace Enemies
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{
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public class Enemy : MonoBehaviour
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{
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public float health = 10f;
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public float attackPower = 1;
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public GameObject target { get; set; }
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private float speed = 2f;
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public IState state { get; set; }
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// Start is called before the first frame update
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void Start()
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{
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Destroy(gameObject, 10f);
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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