Ludum Dare 50 Theme: Delay the inevitable
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using Enemies.States;
using UnityEngine;
namespace Enemies
{
public class FollowState: IState
{
private Enemy context;
public FollowState(Enemy context)
{
this.context = context;
}
public void Enter()
{
Debug.Log("Entering Follow State");
context.currentState = Enemy.States.Follow;
}
public void Execute()
{
//Determine direction to target
Vector2 direction = context.target.transform.position - context.transform.position;
//Move in desired direction
context.transform.Translate(direction.normalized * context.speed * Time.deltaTime);
}
public void Exit()
{
}
}
}