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32 lines
769 B
32 lines
769 B
using Enemies.States; |
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using UnityEngine; |
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namespace Enemies |
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{ |
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public class FollowState: IState |
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{ |
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private Enemy context; |
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public FollowState(Enemy context) |
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{ |
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this.context = context; |
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} |
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public void Enter() |
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{ |
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Debug.Log("Entering Follow State"); |
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context.currentState = Enemy.States.Follow; |
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} |
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public void Execute() |
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{ |
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//Determine direction to target |
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Vector2 direction = context.target.transform.position - context.transform.position; |
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//Move in desired direction |
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context.transform.Translate(direction.normalized * context.speed * Time.deltaTime); |
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} |
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public void Exit() |
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{ |
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} |
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} |
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} |