Browse Source

add: shooting and tilemap

master
KerelOlivier 3 years ago
parent
commit
5e470b3615
  1. 0
      Assets/Prefabs.meta
  2. 197
      Assets/Prefabs/bullet.prefab
  3. 7
      Assets/Prefabs/bullet.prefab.meta
  4. 1949
      Assets/Scenes/test.unity
  5. 27
      Assets/Scripts/Bullet.cs
  6. 11
      Assets/Scripts/Bullet.cs.meta
  7. 23
      Assets/Scripts/PlayerController.cs
  8. BIN
      Assets/Sprites/bullet.png
  9. 120
      Assets/Sprites/bullet.png.meta
  10. BIN
      Assets/Sprites/map_1.png
  11. 504
      Assets/Sprites/map_1.png.meta
  12. 8
      Assets/TilePalletes.meta
  13. 423
      Assets/TilePalletes/Ground.prefab
  14. 7
      Assets/TilePalletes/Ground.prefab.meta
  15. 8
      Assets/TilePalletes/sprites.meta
  16. 8
      Assets/TilePalletes/sprites/ground.meta
  17. 36
      Assets/TilePalletes/sprites/ground/map_1_0.asset
  18. 8
      Assets/TilePalletes/sprites/ground/map_1_0.asset.meta
  19. 36
      Assets/TilePalletes/sprites/ground/map_1_1.asset
  20. 8
      Assets/TilePalletes/sprites/ground/map_1_1.asset.meta
  21. 36
      Assets/TilePalletes/sprites/ground/map_1_10.asset
  22. 8
      Assets/TilePalletes/sprites/ground/map_1_10.asset.meta
  23. 36
      Assets/TilePalletes/sprites/ground/map_1_11.asset
  24. 8
      Assets/TilePalletes/sprites/ground/map_1_11.asset.meta
  25. 36
      Assets/TilePalletes/sprites/ground/map_1_12.asset
  26. 8
      Assets/TilePalletes/sprites/ground/map_1_12.asset.meta
  27. 36
      Assets/TilePalletes/sprites/ground/map_1_13.asset
  28. 8
      Assets/TilePalletes/sprites/ground/map_1_13.asset.meta
  29. 36
      Assets/TilePalletes/sprites/ground/map_1_14.asset
  30. 8
      Assets/TilePalletes/sprites/ground/map_1_14.asset.meta
  31. 36
      Assets/TilePalletes/sprites/ground/map_1_15.asset
  32. 8
      Assets/TilePalletes/sprites/ground/map_1_15.asset.meta
  33. 36
      Assets/TilePalletes/sprites/ground/map_1_2.asset
  34. 8
      Assets/TilePalletes/sprites/ground/map_1_2.asset.meta
  35. 36
      Assets/TilePalletes/sprites/ground/map_1_3.asset
  36. 8
      Assets/TilePalletes/sprites/ground/map_1_3.asset.meta
  37. 36
      Assets/TilePalletes/sprites/ground/map_1_4.asset
  38. 8
      Assets/TilePalletes/sprites/ground/map_1_4.asset.meta
  39. 36
      Assets/TilePalletes/sprites/ground/map_1_5.asset
  40. 8
      Assets/TilePalletes/sprites/ground/map_1_5.asset.meta
  41. 36
      Assets/TilePalletes/sprites/ground/map_1_6.asset
  42. 8
      Assets/TilePalletes/sprites/ground/map_1_6.asset.meta
  43. 36
      Assets/TilePalletes/sprites/ground/map_1_7.asset
  44. 8
      Assets/TilePalletes/sprites/ground/map_1_7.asset.meta
  45. 36
      Assets/TilePalletes/sprites/ground/map_1_8.asset
  46. 8
      Assets/TilePalletes/sprites/ground/map_1_8.asset.meta
  47. 36
      Assets/TilePalletes/sprites/ground/map_1_9.asset
  48. 8
      Assets/TilePalletes/sprites/ground/map_1_9.asset.meta
  49. 8
      Assets/renders.meta
  50. 61
      Assets/renders/2DR.asset
  51. 8
      Assets/renders/2DR.asset.meta
  52. 59
      Assets/renders/FR.asset
  53. 8
      Assets/renders/FR.asset.meta
  54. 44
      Assets/renders/FR_Renderer.asset
  55. 8
      Assets/renders/FR_Renderer.asset.meta
  56. 1
      Packages/manifest.json
  57. 39
      Packages/packages-lock.json
  58. 2
      ProjectSettings/GraphicsSettings.asset
  59. 2
      ProjectSettings/QualitySettings.asset
  60. 3
      ProjectSettings/TagManager.asset
  61. 15
      ProjectSettings/URPProjectSettings.asset

0
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27
Assets/Scripts/Bullet.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bullet : MonoBehaviour
{
float lifeTime = 3f;
float speed = 10f;
// Start is called before the first frame update
void Start()
{
Destroy(this.gameObject, lifeTime);
}
// Update is called once per frame
void Update()
{
this.transform.Translate(Vector3.right * speed * Time.deltaTime);
}
private void OnTriggerEnter(Collider other)
{
throw new NotImplementedException();
}
}

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Assets/Scripts/PlayerController.cs

@ -18,6 +18,12 @@ public class PlayerController : MonoBehaviour
private Vector2 moveDirection; private Vector2 moveDirection;
private float moveSpeed = 5f; private float moveSpeed = 5f;
//Shooting
public GameObject bulletPrefab;
private bool isShooting = false;
private float lastShot = 0f;
private float shootSpeed = 0.5f;
// Start is called before the first frame update // Start is called before the first frame update
private void Awake() private void Awake()
@ -30,6 +36,10 @@ public class PlayerController : MonoBehaviour
//Input events //Input events
moveAction.performed += ctx => Move(ctx.ReadValue<Vector2>()); moveAction.performed += ctx => Move(ctx.ReadValue<Vector2>());
moveAction.canceled += ctx => Move(Vector2.zero); moveAction.canceled += ctx => Move(Vector2.zero);
fightAction.performed += ctx => Fight();
fightAction.canceled += ctx => Fight(true);
main = Camera.main; main = Camera.main;
} }
@ -46,8 +56,21 @@ public class PlayerController : MonoBehaviour
Vector2 direction = mousePos - (Vector2)transform.position; Vector2 direction = mousePos - (Vector2)transform.position;
float angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg; float angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
transform.rotation = Quaternion.AngleAxis(angle, Vector3.forward); transform.rotation = Quaternion.AngleAxis(angle, Vector3.forward);
//shooting
if(isShooting && Time.time - lastShot > shootSpeed)
{
lastShot = Time.time;
Instantiate(bulletPrefab, transform.position, transform.rotation);
}
} }
//update the move direction //update the move direction
void Move(Vector2 direction) => moveDirection = direction; void Move(Vector2 direction) => moveDirection = direction;
//Shoot
void Fight(bool stop = false)
{
isShooting = !stop;
}
} }

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