Ludum Dare 50
Theme: Delay the inevitable
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Enemies;
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using UnityEngine;
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public class Bullet : MonoBehaviour
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{
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float lifeTime = 1f;
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float speed = 15f;
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float damage = 10f;
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// Start is called before the first frame update
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void Start()
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{
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Destroy(this.gameObject, lifeTime);
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}
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// Update is called once per frame
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void Update()
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{
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this.transform.Translate(Vector3.right * speed * Time.deltaTime);
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}
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void OnTriggerEnter2D(Collider2D other)
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{
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if (other.gameObject.tag == "Enemy")
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{
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other.gameObject.GetComponent<Enemy>().health -= damage;
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}
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}
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}
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