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1833 lines
110 KiB
1833 lines
110 KiB
/* |
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OpenGL loader generated by glad 0.1.35 on Sat Apr 16 00:07:03 2022. |
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Language/Generator: C/C++ |
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Specification: gl |
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APIs: gl=4.6 |
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Profile: core |
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Extensions: |
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Loader: True |
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Local files: False |
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Omit khrplatform: False |
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Reproducible: False |
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Commandline: |
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--profile="core" --api="gl=4.6" --generator="c" --spec="gl" --extensions="" |
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Online: |
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https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D4.6 |
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*/ |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <string.h> |
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#include <glad/glad.h> |
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static void* get_proc(const char *namez); |
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#if defined(_WIN32) || defined(__CYGWIN__) |
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#ifndef _WINDOWS_ |
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#undef APIENTRY |
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#endif |
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#include <windows.h> |
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static HMODULE libGL; |
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typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*); |
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static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; |
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#ifdef _MSC_VER |
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#ifdef __has_include |
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#if __has_include(<winapifamily.h>) |
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#define HAVE_WINAPIFAMILY 1 |
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#endif |
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#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ |
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#define HAVE_WINAPIFAMILY 1 |
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#endif |
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#endif |
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#ifdef HAVE_WINAPIFAMILY |
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#include <winapifamily.h> |
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#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) |
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#define IS_UWP 1 |
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#endif |
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#endif |
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static |
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int open_gl(void) { |
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#ifndef IS_UWP |
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libGL = LoadLibraryW(L"opengl32.dll"); |
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if(libGL != NULL) { |
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void (* tmp)(void); |
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tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress"); |
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gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp; |
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return gladGetProcAddressPtr != NULL; |
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} |
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#endif |
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return 0; |
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} |
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static |
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void close_gl(void) { |
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if(libGL != NULL) { |
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FreeLibrary((HMODULE) libGL); |
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libGL = NULL; |
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} |
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} |
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#else |
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#include <dlfcn.h> |
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static void* libGL; |
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#if !defined(__APPLE__) && !defined(__HAIKU__) |
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typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*); |
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static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; |
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#endif |
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static |
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int open_gl(void) { |
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#ifdef __APPLE__ |
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static const char *NAMES[] = { |
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"../Frameworks/OpenGL.framework/OpenGL", |
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"/Library/Frameworks/OpenGL.framework/OpenGL", |
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"/System/Library/Frameworks/OpenGL.framework/OpenGL", |
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"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL" |
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}; |
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#else |
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static const char *NAMES[] = {"libGL.so.1", "libGL.so"}; |
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#endif |
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unsigned int index = 0; |
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for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) { |
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libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL); |
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if(libGL != NULL) { |
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#if defined(__APPLE__) || defined(__HAIKU__) |
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return 1; |
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#else |
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gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL, |
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"glXGetProcAddressARB"); |
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return gladGetProcAddressPtr != NULL; |
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#endif |
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} |
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} |
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return 0; |
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} |
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static |
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void close_gl(void) { |
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if(libGL != NULL) { |
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dlclose(libGL); |
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libGL = NULL; |
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} |
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} |
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#endif |
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static |
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void* get_proc(const char *namez) { |
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void* result = NULL; |
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if(libGL == NULL) return NULL; |
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#if !defined(__APPLE__) && !defined(__HAIKU__) |
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if(gladGetProcAddressPtr != NULL) { |
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result = gladGetProcAddressPtr(namez); |
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} |
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#endif |
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if(result == NULL) { |
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#if defined(_WIN32) || defined(__CYGWIN__) |
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result = (void*)GetProcAddress((HMODULE) libGL, namez); |
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#else |
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result = dlsym(libGL, namez); |
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#endif |
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} |
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return result; |
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} |
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int gladLoadGL(void) { |
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int status = 0; |
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if(open_gl()) { |
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status = gladLoadGLLoader(&get_proc); |
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close_gl(); |
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} |
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return status; |
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} |
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struct gladGLversionStruct GLVersion = { 0, 0 }; |
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#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) |
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#define _GLAD_IS_SOME_NEW_VERSION 1 |
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#endif |
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static int max_loaded_major; |
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static int max_loaded_minor; |
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static const char *exts = NULL; |
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static int num_exts_i = 0; |
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static char **exts_i = NULL; |
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static int get_exts(void) { |
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#ifdef _GLAD_IS_SOME_NEW_VERSION |
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if(max_loaded_major < 3) { |
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#endif |
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exts = (const char *)glGetString(GL_EXTENSIONS); |
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#ifdef _GLAD_IS_SOME_NEW_VERSION |
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} else { |
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unsigned int index; |
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num_exts_i = 0; |
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glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); |
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if (num_exts_i > 0) { |
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exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i)); |
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} |
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if (exts_i == NULL) { |
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return 0; |
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} |
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for(index = 0; index < (unsigned)num_exts_i; index++) { |
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const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index); |
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size_t len = strlen(gl_str_tmp); |
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char *local_str = (char*)malloc((len+1) * sizeof(char)); |
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if(local_str != NULL) { |
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memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char)); |
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} |
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exts_i[index] = local_str; |
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} |
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} |
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#endif |
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return 1; |
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} |
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static void free_exts(void) { |
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if (exts_i != NULL) { |
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int index; |
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for(index = 0; index < num_exts_i; index++) { |
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free((char *)exts_i[index]); |
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} |
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free((void *)exts_i); |
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exts_i = NULL; |
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} |
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} |
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static int has_ext(const char *ext) { |
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#ifdef _GLAD_IS_SOME_NEW_VERSION |
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if(max_loaded_major < 3) { |
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#endif |
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const char *extensions; |
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const char *loc; |
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const char *terminator; |
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extensions = exts; |
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if(extensions == NULL || ext == NULL) { |
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return 0; |
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} |
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while(1) { |
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loc = strstr(extensions, ext); |
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if(loc == NULL) { |
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return 0; |
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} |
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terminator = loc + strlen(ext); |
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if((loc == extensions || *(loc - 1) == ' ') && |
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(*terminator == ' ' || *terminator == '\0')) { |
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return 1; |
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} |
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extensions = terminator; |
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} |
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#ifdef _GLAD_IS_SOME_NEW_VERSION |
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} else { |
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int index; |
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if(exts_i == NULL) return 0; |
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for(index = 0; index < num_exts_i; index++) { |
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const char *e = exts_i[index]; |
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if(exts_i[index] != NULL && strcmp(e, ext) == 0) { |
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return 1; |
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} |
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} |
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} |
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#endif |
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return 0; |
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} |
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int GLAD_GL_VERSION_1_0 = 0; |
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int GLAD_GL_VERSION_1_1 = 0; |
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int GLAD_GL_VERSION_1_2 = 0; |
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int GLAD_GL_VERSION_1_3 = 0; |
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int GLAD_GL_VERSION_1_4 = 0; |
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int GLAD_GL_VERSION_1_5 = 0; |
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int GLAD_GL_VERSION_2_0 = 0; |
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int GLAD_GL_VERSION_2_1 = 0; |
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int GLAD_GL_VERSION_3_0 = 0; |
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int GLAD_GL_VERSION_3_1 = 0; |
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int GLAD_GL_VERSION_3_2 = 0; |
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int GLAD_GL_VERSION_3_3 = 0; |
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int GLAD_GL_VERSION_4_0 = 0; |
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int GLAD_GL_VERSION_4_1 = 0; |
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int GLAD_GL_VERSION_4_2 = 0; |
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int GLAD_GL_VERSION_4_3 = 0; |
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int GLAD_GL_VERSION_4_4 = 0; |
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int GLAD_GL_VERSION_4_5 = 0; |
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int GLAD_GL_VERSION_4_6 = 0; |
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PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL; |
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PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; |
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PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; |
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PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; |
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PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; |
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PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL; |
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PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; |
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PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; |
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PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; |
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PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; |
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PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; |
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PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL; |
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PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL; |
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PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; |
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PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; |
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PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; |
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PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL; |
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PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL; |
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PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL; |
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PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; |
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PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; |
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PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL; |
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PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; |
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PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL; |
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PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL; |
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PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL; |
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PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; |
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PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL; |
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PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL; |
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PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; |
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PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; |
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PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; |
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PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL; |
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PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL; |
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PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; |
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PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; |
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PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL; |
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PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL; |
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PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; |
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PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL; |
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PFNGLBUFFERDATAPROC glad_glBufferData = NULL; |
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PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL; |
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PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; |
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PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; |
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PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL; |
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PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; |
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PFNGLCLEARPROC glad_glClear = NULL; |
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PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL; |
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PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL; |
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PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; |
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PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; |
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PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; |
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PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; |
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PFNGLCLEARCOLORPROC glad_glClearColor = NULL; |
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PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; |
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PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; |
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PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL; |
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PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL; |
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PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL; |
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PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL; |
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PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL; |
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PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL; |
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PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; |
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PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL; |
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PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL; |
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PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; |
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PFNGLCLIPCONTROLPROC glad_glClipControl = NULL; |
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PFNGLCOLORMASKPROC glad_glColorMask = NULL; |
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PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; |
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PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL; |
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PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL; |
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PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL; |
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PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL; |
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PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; |
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PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; |
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PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; |
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PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; |
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PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; |
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PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; |
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PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; |
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PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL; |
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PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL; |
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PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL; |
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PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; |
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PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL; |
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PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL; |
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PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; |
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PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; |
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PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; |
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PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; |
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PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; |
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PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL; |
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PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL; |
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PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL; |
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PFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL; |
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PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL; |
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PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; |
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PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL; |
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PFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL; |
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PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL; |
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PFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL; |
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PFNGLCREATESHADERPROC glad_glCreateShader = NULL; |
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PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL; |
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PFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL; |
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PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL; |
|
PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL; |
|
PFNGLCULLFACEPROC glad_glCullFace = NULL; |
|
PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; |
|
PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; |
|
PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; |
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PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; |
|
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; |
|
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; |
|
PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL; |
|
PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; |
|
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; |
|
PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; |
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PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; |
|
PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; |
|
PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; |
|
PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL; |
|
PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; |
|
PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; |
|
PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; |
|
PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; |
|
PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL; |
|
PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL; |
|
PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; |
|
PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; |
|
PFNGLDISABLEPROC glad_glDisable = NULL; |
|
PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL; |
|
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; |
|
PFNGLDISABLEIPROC glad_glDisablei = NULL; |
|
PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL; |
|
PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL; |
|
PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; |
|
PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL; |
|
PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; |
|
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL; |
|
PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; |
|
PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; |
|
PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; |
|
PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; |
|
PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL; |
|
PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; |
|
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL; |
|
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; |
|
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL; |
|
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; |
|
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; |
|
PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL; |
|
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL; |
|
PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL; |
|
PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL; |
|
PFNGLENABLEPROC glad_glEnable = NULL; |
|
PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL; |
|
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; |
|
PFNGLENABLEIPROC glad_glEnablei = NULL; |
|
PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; |
|
PFNGLENDQUERYPROC glad_glEndQuery = NULL; |
|
PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL; |
|
PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; |
|
PFNGLFENCESYNCPROC glad_glFenceSync = NULL; |
|
PFNGLFINISHPROC glad_glFinish = NULL; |
|
PFNGLFLUSHPROC glad_glFlush = NULL; |
|
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; |
|
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL; |
|
PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL; |
|
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; |
|
PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; |
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PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; |
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PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; |
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PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; |
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PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; |
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PFNGLFRONTFACEPROC glad_glFrontFace = NULL; |
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PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; |
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PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; |
|
PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL; |
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PFNGLGENQUERIESPROC glad_glGenQueries = NULL; |
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PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; |
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PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; |
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PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; |
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PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL; |
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PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; |
|
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; |
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PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL; |
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PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL; |
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PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; |
|
PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL; |
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PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL; |
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PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL; |
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PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; |
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PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; |
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PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; |
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PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; |
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PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; |
|
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; |
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PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; |
|
PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; |
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PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; |
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PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; |
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PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; |
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PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; |
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PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; |
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PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; |
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PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL; |
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PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL; |
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PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; |
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PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL; |
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PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; |
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PFNGLGETERRORPROC glad_glGetError = NULL; |
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PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL; |
|
PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; |
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PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; |
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PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; |
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PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; |
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PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL; |
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PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL; |
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PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; |
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PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; |
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PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; |
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PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; |
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PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL; |
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PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL; |
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PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; |
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PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL; |
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PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL; |
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PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL; |
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PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL; |
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PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL; |
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PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL; |
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PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL; |
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PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; |
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PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; |
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PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; |
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PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL; |
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PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; |
|
PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL; |
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PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL; |
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PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL; |
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PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL; |
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PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL; |
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PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL; |
|
PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL; |
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PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL; |
|
PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL; |
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PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; |
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PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL; |
|
PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL; |
|
PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL; |
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PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL; |
|
PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL; |
|
PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; |
|
PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; |
|
PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; |
|
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; |
|
PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; |
|
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; |
|
PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; |
|
PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; |
|
PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; |
|
PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; |
|
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; |
|
PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; |
|
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; |
|
PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; |
|
PFNGLGETSTRINGPROC glad_glGetString = NULL; |
|
PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; |
|
PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL; |
|
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL; |
|
PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; |
|
PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; |
|
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; |
|
PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; |
|
PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; |
|
PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; |
|
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; |
|
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; |
|
PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL; |
|
PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL; |
|
PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL; |
|
PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL; |
|
PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL; |
|
PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL; |
|
PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL; |
|
PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL; |
|
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; |
|
PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL; |
|
PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL; |
|
PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL; |
|
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; |
|
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; |
|
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; |
|
PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL; |
|
PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL; |
|
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; |
|
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; |
|
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; |
|
PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL; |
|
PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL; |
|
PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL; |
|
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; |
|
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; |
|
PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL; |
|
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; |
|
PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; |
|
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; |
|
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; |
|
PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable = NULL; |
|
PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage = NULL; |
|
PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter = NULL; |
|
PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram = NULL; |
|
PFNGLGETNMAPDVPROC glad_glGetnMapdv = NULL; |
|
PFNGLGETNMAPFVPROC glad_glGetnMapfv = NULL; |
|
PFNGLGETNMAPIVPROC glad_glGetnMapiv = NULL; |
|
PFNGLGETNMINMAXPROC glad_glGetnMinmax = NULL; |
|
PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv = NULL; |
|
PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv = NULL; |
|
PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv = NULL; |
|
PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple = NULL; |
|
PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter = NULL; |
|
PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage = NULL; |
|
PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv = NULL; |
|
PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL; |
|
PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL; |
|
PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL; |
|
PFNGLHINTPROC glad_glHint = NULL; |
|
PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL; |
|
PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL; |
|
PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL; |
|
PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL; |
|
PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL; |
|
PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL; |
|
PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL; |
|
PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL; |
|
PFNGLISBUFFERPROC glad_glIsBuffer = NULL; |
|
PFNGLISENABLEDPROC glad_glIsEnabled = NULL; |
|
PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; |
|
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; |
|
PFNGLISPROGRAMPROC glad_glIsProgram = NULL; |
|
PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL; |
|
PFNGLISQUERYPROC glad_glIsQuery = NULL; |
|
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; |
|
PFNGLISSAMPLERPROC glad_glIsSampler = NULL; |
|
PFNGLISSHADERPROC glad_glIsShader = NULL; |
|
PFNGLISSYNCPROC glad_glIsSync = NULL; |
|
PFNGLISTEXTUREPROC glad_glIsTexture = NULL; |
|
PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL; |
|
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; |
|
PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; |
|
PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; |
|
PFNGLLOGICOPPROC glad_glLogicOp = NULL; |
|
PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; |
|
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; |
|
PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL; |
|
PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL; |
|
PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL; |
|
PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL; |
|
PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL; |
|
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; |
|
PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL; |
|
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount = NULL; |
|
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; |
|
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; |
|
PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL; |
|
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount = NULL; |
|
PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL; |
|
PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL; |
|
PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL; |
|
PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL; |
|
PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL; |
|
PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL; |
|
PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL; |
|
PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL; |
|
PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL; |
|
PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL; |
|
PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL; |
|
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL; |
|
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL; |
|
PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL; |
|
PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL; |
|
PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL; |
|
PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL; |
|
PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL; |
|
PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL; |
|
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL; |
|
PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL; |
|
PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL; |
|
PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; |
|
PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; |
|
PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL; |
|
PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL; |
|
PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL; |
|
PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; |
|
PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; |
|
PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; |
|
PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; |
|
PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; |
|
PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; |
|
PFNGLPOINTSIZEPROC glad_glPointSize = NULL; |
|
PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; |
|
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; |
|
PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL; |
|
PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; |
|
PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; |
|
PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL; |
|
PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL; |
|
PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL; |
|
PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL; |
|
PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL; |
|
PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL; |
|
PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL; |
|
PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL; |
|
PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL; |
|
PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL; |
|
PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL; |
|
PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL; |
|
PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL; |
|
PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL; |
|
PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL; |
|
PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL; |
|
PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL; |
|
PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL; |
|
PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL; |
|
PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL; |
|
PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL; |
|
PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL; |
|
PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL; |
|
PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL; |
|
PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL; |
|
PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL; |
|
PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL; |
|
PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL; |
|
PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL; |
|
PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL; |
|
PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL; |
|
PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL; |
|
PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL; |
|
PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL; |
|
PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL; |
|
PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL; |
|
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL; |
|
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL; |
|
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL; |
|
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL; |
|
PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL; |
|
PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL; |
|
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL; |
|
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL; |
|
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL; |
|
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL; |
|
PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL; |
|
PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL; |
|
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL; |
|
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL; |
|
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL; |
|
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL; |
|
PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; |
|
PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; |
|
PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; |
|
PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; |
|
PFNGLREADPIXELSPROC glad_glReadPixels = NULL; |
|
PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL; |
|
PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; |
|
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; |
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; |
|
PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL; |
|
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; |
|
PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; |
|
PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; |
|
PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; |
|
PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; |
|
PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; |
|
PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; |
|
PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; |
|
PFNGLSCISSORPROC glad_glScissor = NULL; |
|
PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL; |
|
PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL; |
|
PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL; |
|
PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL; |
|
PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL; |
|
PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; |
|
PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; |
|
PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL; |
|
PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader = NULL; |
|
PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; |
|
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; |
|
PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; |
|
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; |
|
PFNGLSTENCILOPPROC glad_glStencilOp = NULL; |
|
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; |
|
PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; |
|
PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL; |
|
PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL; |
|
PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL; |
|
PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL; |
|
PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL; |
|
PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL; |
|
PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL; |
|
PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL; |
|
PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL; |
|
PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; |
|
PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; |
|
PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; |
|
PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; |
|
PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; |
|
PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; |
|
PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; |
|
PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; |
|
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; |
|
PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; |
|
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; |
|
PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL; |
|
PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL; |
|
PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL; |
|
PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL; |
|
PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL; |
|
PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; |
|
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; |
|
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; |
|
PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL; |
|
PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL; |
|
PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL; |
|
PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL; |
|
PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL; |
|
PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL; |
|
PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL; |
|
PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL; |
|
PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL; |
|
PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL; |
|
PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL; |
|
PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL; |
|
PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL; |
|
PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL; |
|
PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL; |
|
PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL; |
|
PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL; |
|
PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL; |
|
PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL; |
|
PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL; |
|
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; |
|
PFNGLUNIFORM1DPROC glad_glUniform1d = NULL; |
|
PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL; |
|
PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; |
|
PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; |
|
PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; |
|
PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; |
|
PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; |
|
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; |
|
PFNGLUNIFORM2DPROC glad_glUniform2d = NULL; |
|
PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL; |
|
PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; |
|
PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; |
|
PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; |
|
PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; |
|
PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; |
|
PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; |
|
PFNGLUNIFORM3DPROC glad_glUniform3d = NULL; |
|
PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL; |
|
PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; |
|
PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; |
|
PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; |
|
PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; |
|
PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; |
|
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; |
|
PFNGLUNIFORM4DPROC glad_glUniform4d = NULL; |
|
PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL; |
|
PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; |
|
PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; |
|
PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; |
|
PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; |
|
PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; |
|
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; |
|
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; |
|
PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL; |
|
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; |
|
PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL; |
|
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; |
|
PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL; |
|
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; |
|
PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL; |
|
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; |
|
PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL; |
|
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; |
|
PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL; |
|
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; |
|
PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL; |
|
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; |
|
PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL; |
|
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; |
|
PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL; |
|
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; |
|
PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL; |
|
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; |
|
PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL; |
|
PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; |
|
PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL; |
|
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; |
|
PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL; |
|
PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL; |
|
PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL; |
|
PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL; |
|
PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL; |
|
PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL; |
|
PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL; |
|
PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL; |
|
PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL; |
|
PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; |
|
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; |
|
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; |
|
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; |
|
PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; |
|
PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; |
|
PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; |
|
PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; |
|
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; |
|
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; |
|
PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; |
|
PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; |
|
PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; |
|
PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; |
|
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; |
|
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; |
|
PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; |
|
PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; |
|
PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; |
|
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; |
|
PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; |
|
PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; |
|
PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; |
|
PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; |
|
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; |
|
PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; |
|
PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; |
|
PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; |
|
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; |
|
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; |
|
PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; |
|
PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; |
|
PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; |
|
PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; |
|
PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; |
|
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; |
|
PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL; |
|
PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; |
|
PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL; |
|
PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; |
|
PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; |
|
PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; |
|
PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; |
|
PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; |
|
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; |
|
PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; |
|
PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; |
|
PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; |
|
PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; |
|
PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; |
|
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; |
|
PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; |
|
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; |
|
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; |
|
PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; |
|
PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; |
|
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; |
|
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; |
|
PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; |
|
PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL; |
|
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; |
|
PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL; |
|
PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL; |
|
PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL; |
|
PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL; |
|
PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL; |
|
PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL; |
|
PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL; |
|
PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL; |
|
PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL; |
|
PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL; |
|
PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; |
|
PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; |
|
PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; |
|
PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; |
|
PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; |
|
PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; |
|
PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; |
|
PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; |
|
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; |
|
PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL; |
|
PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL; |
|
PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL; |
|
PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL; |
|
PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL; |
|
PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL; |
|
PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL; |
|
PFNGLVIEWPORTPROC glad_glViewport = NULL; |
|
PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL; |
|
PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL; |
|
PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL; |
|
PFNGLWAITSYNCPROC glad_glWaitSync = NULL; |
|
static void load_GL_VERSION_1_0(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_1_0) return; |
|
glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); |
|
glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); |
|
glad_glHint = (PFNGLHINTPROC)load("glHint"); |
|
glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); |
|
glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); |
|
glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); |
|
glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); |
|
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); |
|
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); |
|
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); |
|
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); |
|
glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D"); |
|
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); |
|
glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer"); |
|
glad_glClear = (PFNGLCLEARPROC)load("glClear"); |
|
glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); |
|
glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); |
|
glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth"); |
|
glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); |
|
glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); |
|
glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); |
|
glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); |
|
glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); |
|
glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); |
|
glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); |
|
glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); |
|
glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp"); |
|
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); |
|
glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); |
|
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); |
|
glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref"); |
|
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); |
|
glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); |
|
glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); |
|
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); |
|
glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev"); |
|
glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); |
|
glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); |
|
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); |
|
glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); |
|
glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage"); |
|
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); |
|
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); |
|
glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); |
|
glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); |
|
glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); |
|
glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange"); |
|
glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); |
|
} |
|
static void load_GL_VERSION_1_1(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_1_1) return; |
|
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays"); |
|
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements"); |
|
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); |
|
glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D"); |
|
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); |
|
glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D"); |
|
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); |
|
glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D"); |
|
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); |
|
glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); |
|
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); |
|
glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); |
|
glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); |
|
} |
|
static void load_GL_VERSION_1_2(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_1_2) return; |
|
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements"); |
|
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D"); |
|
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D"); |
|
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D"); |
|
} |
|
static void load_GL_VERSION_1_3(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_1_3) return; |
|
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture"); |
|
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage"); |
|
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D"); |
|
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D"); |
|
glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D"); |
|
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D"); |
|
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D"); |
|
glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D"); |
|
glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage"); |
|
} |
|
static void load_GL_VERSION_1_4(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_1_4) return; |
|
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate"); |
|
glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays"); |
|
glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements"); |
|
glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf"); |
|
glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv"); |
|
glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri"); |
|
glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv"); |
|
glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); |
|
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); |
|
} |
|
static void load_GL_VERSION_1_5(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_1_5) return; |
|
glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries"); |
|
glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries"); |
|
glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery"); |
|
glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery"); |
|
glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery"); |
|
glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv"); |
|
glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv"); |
|
glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv"); |
|
glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer"); |
|
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers"); |
|
glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers"); |
|
glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer"); |
|
glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData"); |
|
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData"); |
|
glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData"); |
|
glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer"); |
|
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer"); |
|
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv"); |
|
glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv"); |
|
} |
|
static void load_GL_VERSION_2_0(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_2_0) return; |
|
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate"); |
|
glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers"); |
|
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate"); |
|
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate"); |
|
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate"); |
|
glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader"); |
|
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation"); |
|
glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader"); |
|
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram"); |
|
glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader"); |
|
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram"); |
|
glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader"); |
|
glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); |
|
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray"); |
|
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray"); |
|
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib"); |
|
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform"); |
|
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders"); |
|
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation"); |
|
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv"); |
|
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog"); |
|
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv"); |
|
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog"); |
|
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource"); |
|
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation"); |
|
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv"); |
|
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv"); |
|
glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv"); |
|
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv"); |
|
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv"); |
|
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv"); |
|
glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram"); |
|
glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader"); |
|
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram"); |
|
glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource"); |
|
glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram"); |
|
glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f"); |
|
glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f"); |
|
glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f"); |
|
glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f"); |
|
glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i"); |
|
glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i"); |
|
glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i"); |
|
glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i"); |
|
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv"); |
|
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv"); |
|
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv"); |
|
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv"); |
|
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv"); |
|
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv"); |
|
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv"); |
|
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv"); |
|
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv"); |
|
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv"); |
|
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv"); |
|
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram"); |
|
glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d"); |
|
glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv"); |
|
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f"); |
|
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv"); |
|
glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s"); |
|
glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv"); |
|
glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d"); |
|
glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv"); |
|
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f"); |
|
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv"); |
|
glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s"); |
|
glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv"); |
|
glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d"); |
|
glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv"); |
|
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f"); |
|
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv"); |
|
glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s"); |
|
glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv"); |
|
glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv"); |
|
glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv"); |
|
glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv"); |
|
glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub"); |
|
glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv"); |
|
glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv"); |
|
glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv"); |
|
glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv"); |
|
glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d"); |
|
glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv"); |
|
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f"); |
|
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv"); |
|
glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv"); |
|
glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s"); |
|
glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv"); |
|
glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv"); |
|
glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv"); |
|
glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv"); |
|
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer"); |
|
} |
|
static void load_GL_VERSION_2_1(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_2_1) return; |
|
glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv"); |
|
glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv"); |
|
glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv"); |
|
glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv"); |
|
glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv"); |
|
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv"); |
|
} |
|
static void load_GL_VERSION_3_0(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_3_0) return; |
|
glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski"); |
|
glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v"); |
|
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); |
|
glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei"); |
|
glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei"); |
|
glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi"); |
|
glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback"); |
|
glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback"); |
|
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); |
|
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); |
|
glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings"); |
|
glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying"); |
|
glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor"); |
|
glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender"); |
|
glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender"); |
|
glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer"); |
|
glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv"); |
|
glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv"); |
|
glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i"); |
|
glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i"); |
|
glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i"); |
|
glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i"); |
|
glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui"); |
|
glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui"); |
|
glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui"); |
|
glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui"); |
|
glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv"); |
|
glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv"); |
|
glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv"); |
|
glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv"); |
|
glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv"); |
|
glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv"); |
|
glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv"); |
|
glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv"); |
|
glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv"); |
|
glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv"); |
|
glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv"); |
|
glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv"); |
|
glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv"); |
|
glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation"); |
|
glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation"); |
|
glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui"); |
|
glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui"); |
|
glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui"); |
|
glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui"); |
|
glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv"); |
|
glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv"); |
|
glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv"); |
|
glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv"); |
|
glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv"); |
|
glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv"); |
|
glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv"); |
|
glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv"); |
|
glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv"); |
|
glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv"); |
|
glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv"); |
|
glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi"); |
|
glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi"); |
|
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); |
|
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); |
|
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); |
|
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); |
|
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); |
|
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); |
|
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); |
|
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); |
|
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); |
|
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); |
|
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); |
|
glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D"); |
|
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); |
|
glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D"); |
|
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); |
|
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); |
|
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); |
|
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); |
|
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); |
|
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); |
|
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange"); |
|
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange"); |
|
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray"); |
|
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays"); |
|
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays"); |
|
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray"); |
|
} |
|
static void load_GL_VERSION_3_1(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_3_1) return; |
|
glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced"); |
|
glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced"); |
|
glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer"); |
|
glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex"); |
|
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData"); |
|
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices"); |
|
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv"); |
|
glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName"); |
|
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex"); |
|
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv"); |
|
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName"); |
|
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding"); |
|
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); |
|
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); |
|
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); |
|
} |
|
static void load_GL_VERSION_3_2(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_3_2) return; |
|
glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex"); |
|
glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex"); |
|
glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex"); |
|
glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex"); |
|
glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex"); |
|
glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync"); |
|
glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync"); |
|
glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync"); |
|
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync"); |
|
glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync"); |
|
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v"); |
|
glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv"); |
|
glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v"); |
|
glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v"); |
|
glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture"); |
|
glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample"); |
|
glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample"); |
|
glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv"); |
|
glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski"); |
|
} |
|
static void load_GL_VERSION_3_3(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_3_3) return; |
|
glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed"); |
|
glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex"); |
|
glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers"); |
|
glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers"); |
|
glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler"); |
|
glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler"); |
|
glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri"); |
|
glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv"); |
|
glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf"); |
|
glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv"); |
|
glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv"); |
|
glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv"); |
|
glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv"); |
|
glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv"); |
|
glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv"); |
|
glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv"); |
|
glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter"); |
|
glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v"); |
|
glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v"); |
|
glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor"); |
|
glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui"); |
|
glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv"); |
|
glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui"); |
|
glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv"); |
|
glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui"); |
|
glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv"); |
|
glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui"); |
|
glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv"); |
|
glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui"); |
|
glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv"); |
|
glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui"); |
|
glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv"); |
|
glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui"); |
|
glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv"); |
|
glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui"); |
|
glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv"); |
|
glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui"); |
|
glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv"); |
|
glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui"); |
|
glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv"); |
|
glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui"); |
|
glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv"); |
|
glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui"); |
|
glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv"); |
|
glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui"); |
|
glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv"); |
|
glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui"); |
|
glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv"); |
|
glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui"); |
|
glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv"); |
|
glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui"); |
|
glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv"); |
|
glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui"); |
|
glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv"); |
|
glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui"); |
|
glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv"); |
|
glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui"); |
|
glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv"); |
|
} |
|
static void load_GL_VERSION_4_0(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_4_0) return; |
|
glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load("glMinSampleShading"); |
|
glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load("glBlendEquationi"); |
|
glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei"); |
|
glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci"); |
|
glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei"); |
|
glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect"); |
|
glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect"); |
|
glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d"); |
|
glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d"); |
|
glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d"); |
|
glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d"); |
|
glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv"); |
|
glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv"); |
|
glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv"); |
|
glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv"); |
|
glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv"); |
|
glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv"); |
|
glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv"); |
|
glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv"); |
|
glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv"); |
|
glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv"); |
|
glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv"); |
|
glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv"); |
|
glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv"); |
|
glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv"); |
|
glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation"); |
|
glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex"); |
|
glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv"); |
|
glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName"); |
|
glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName"); |
|
glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv"); |
|
glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv"); |
|
glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv"); |
|
glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri"); |
|
glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv"); |
|
glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback"); |
|
glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks"); |
|
glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks"); |
|
glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback"); |
|
glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback"); |
|
glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback"); |
|
glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback"); |
|
glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream"); |
|
glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed"); |
|
glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed"); |
|
glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv"); |
|
} |
|
static void load_GL_VERSION_4_1(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_4_1) return; |
|
glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler"); |
|
glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary"); |
|
glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat"); |
|
glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef"); |
|
glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf"); |
|
glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary"); |
|
glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary"); |
|
glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri"); |
|
glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages"); |
|
glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram"); |
|
glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv"); |
|
glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline"); |
|
glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines"); |
|
glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines"); |
|
glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline"); |
|
glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv"); |
|
glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri"); |
|
glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i"); |
|
glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv"); |
|
glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f"); |
|
glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv"); |
|
glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d"); |
|
glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load("glProgramUniform1dv"); |
|
glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui"); |
|
glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv"); |
|
glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i"); |
|
glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv"); |
|
glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f"); |
|
glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv"); |
|
glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load("glProgramUniform2d"); |
|
glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load("glProgramUniform2dv"); |
|
glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui"); |
|
glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv"); |
|
glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i"); |
|
glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv"); |
|
glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f"); |
|
glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv"); |
|
glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load("glProgramUniform3d"); |
|
glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load("glProgramUniform3dv"); |
|
glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui"); |
|
glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv"); |
|
glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i"); |
|
glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv"); |
|
glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f"); |
|
glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv"); |
|
glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load("glProgramUniform4d"); |
|
glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load("glProgramUniform4dv"); |
|
glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui"); |
|
glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv"); |
|
glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv"); |
|
glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv"); |
|
glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv"); |
|
glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load("glProgramUniformMatrix2dv"); |
|
glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load("glProgramUniformMatrix3dv"); |
|
glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load("glProgramUniformMatrix4dv"); |
|
glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv"); |
|
glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv"); |
|
glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv"); |
|
glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv"); |
|
glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv"); |
|
glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv"); |
|
glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load("glProgramUniformMatrix2x3dv"); |
|
glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load("glProgramUniformMatrix3x2dv"); |
|
glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load("glProgramUniformMatrix2x4dv"); |
|
glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load("glProgramUniformMatrix4x2dv"); |
|
glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load("glProgramUniformMatrix3x4dv"); |
|
glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load("glProgramUniformMatrix4x3dv"); |
|
glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline"); |
|
glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog"); |
|
glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load("glVertexAttribL1d"); |
|
glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load("glVertexAttribL2d"); |
|
glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load("glVertexAttribL3d"); |
|
glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d"); |
|
glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv"); |
|
glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load("glVertexAttribL2dv"); |
|
glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load("glVertexAttribL3dv"); |
|
glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv"); |
|
glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer"); |
|
glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv"); |
|
glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv"); |
|
glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf"); |
|
glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv"); |
|
glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv"); |
|
glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed"); |
|
glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv"); |
|
glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv"); |
|
glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed"); |
|
glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v"); |
|
glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v"); |
|
} |
|
static void load_GL_VERSION_4_2(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_4_2) return; |
|
glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load("glDrawArraysInstancedBaseInstance"); |
|
glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load("glDrawElementsInstancedBaseInstance"); |
|
glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load("glDrawElementsInstancedBaseVertexBaseInstance"); |
|
glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ"); |
|
glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load("glGetActiveAtomicCounterBufferiv"); |
|
glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture"); |
|
glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier"); |
|
glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D"); |
|
glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D"); |
|
glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D"); |
|
glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load("glDrawTransformFeedbackInstanced"); |
|
glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load("glDrawTransformFeedbackStreamInstanced"); |
|
} |
|
static void load_GL_VERSION_4_3(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_4_3) return; |
|
glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load("glClearBufferData"); |
|
glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load("glClearBufferSubData"); |
|
glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute"); |
|
glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect"); |
|
glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData"); |
|
glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri"); |
|
glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv"); |
|
glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load("glGetInternalformati64v"); |
|
glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load("glInvalidateTexSubImage"); |
|
glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage"); |
|
glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData"); |
|
glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load("glInvalidateBufferData"); |
|
glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer"); |
|
glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer"); |
|
glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load("glMultiDrawArraysIndirect"); |
|
glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load("glMultiDrawElementsIndirect"); |
|
glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv"); |
|
glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex"); |
|
glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName"); |
|
glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv"); |
|
glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation"); |
|
glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load("glGetProgramResourceLocationIndex"); |
|
glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load("glShaderStorageBlockBinding"); |
|
glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange"); |
|
glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample"); |
|
glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample"); |
|
glad_glTextureView = (PFNGLTEXTUREVIEWPROC)load("glTextureView"); |
|
glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer"); |
|
glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat"); |
|
glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat"); |
|
glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat"); |
|
glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding"); |
|
glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor"); |
|
glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl"); |
|
glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert"); |
|
glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback"); |
|
glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog"); |
|
glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup"); |
|
glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup"); |
|
glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel"); |
|
glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel"); |
|
glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel"); |
|
glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel"); |
|
glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv"); |
|
} |
|
static void load_GL_VERSION_4_4(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_4_4) return; |
|
glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage"); |
|
glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load("glClearTexImage"); |
|
glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load("glClearTexSubImage"); |
|
glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load("glBindBuffersBase"); |
|
glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load("glBindBuffersRange"); |
|
glad_glBindTextures = (PFNGLBINDTEXTURESPROC)load("glBindTextures"); |
|
glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load("glBindSamplers"); |
|
glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load("glBindImageTextures"); |
|
glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load("glBindVertexBuffers"); |
|
} |
|
static void load_GL_VERSION_4_5(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_4_5) return; |
|
glad_glClipControl = (PFNGLCLIPCONTROLPROC)load("glClipControl"); |
|
glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)load("glCreateTransformFeedbacks"); |
|
glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)load("glTransformFeedbackBufferBase"); |
|
glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)load("glTransformFeedbackBufferRange"); |
|
glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)load("glGetTransformFeedbackiv"); |
|
glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)load("glGetTransformFeedbacki_v"); |
|
glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)load("glGetTransformFeedbacki64_v"); |
|
glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC)load("glCreateBuffers"); |
|
glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)load("glNamedBufferStorage"); |
|
glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)load("glNamedBufferData"); |
|
glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)load("glNamedBufferSubData"); |
|
glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)load("glCopyNamedBufferSubData"); |
|
glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)load("glClearNamedBufferData"); |
|
glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)load("glClearNamedBufferSubData"); |
|
glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)load("glMapNamedBuffer"); |
|
glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)load("glMapNamedBufferRange"); |
|
glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)load("glUnmapNamedBuffer"); |
|
glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load("glFlushMappedNamedBufferRange"); |
|
glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)load("glGetNamedBufferParameteriv"); |
|
glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)load("glGetNamedBufferParameteri64v"); |
|
glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)load("glGetNamedBufferPointerv"); |
|
glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load("glGetNamedBufferSubData"); |
|
glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load("glCreateFramebuffers"); |
|
glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load("glNamedFramebufferRenderbuffer"); |
|
glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load("glNamedFramebufferParameteri"); |
|
glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load("glNamedFramebufferTexture"); |
|
glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load("glNamedFramebufferTextureLayer"); |
|
glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load("glNamedFramebufferDrawBuffer"); |
|
glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load("glNamedFramebufferDrawBuffers"); |
|
glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load("glNamedFramebufferReadBuffer"); |
|
glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load("glInvalidateNamedFramebufferData"); |
|
glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load("glInvalidateNamedFramebufferSubData"); |
|
glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load("glClearNamedFramebufferiv"); |
|
glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load("glClearNamedFramebufferuiv"); |
|
glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load("glClearNamedFramebufferfv"); |
|
glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load("glClearNamedFramebufferfi"); |
|
glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load("glBlitNamedFramebuffer"); |
|
glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load("glCheckNamedFramebufferStatus"); |
|
glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load("glGetNamedFramebufferParameteriv"); |
|
glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetNamedFramebufferAttachmentParameteriv"); |
|
glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load("glCreateRenderbuffers"); |
|
glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load("glNamedRenderbufferStorage"); |
|
glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glNamedRenderbufferStorageMultisample"); |
|
glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load("glGetNamedRenderbufferParameteriv"); |
|
glad_glCreateTextures = (PFNGLCREATETEXTURESPROC)load("glCreateTextures"); |
|
glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)load("glTextureBuffer"); |
|
glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load("glTextureBufferRange"); |
|
glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load("glTextureStorage1D"); |
|
glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load("glTextureStorage2D"); |
|
glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load("glTextureStorage3D"); |
|
glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load("glTextureStorage2DMultisample"); |
|
glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load("glTextureStorage3DMultisample"); |
|
glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)load("glTextureSubImage1D"); |
|
glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load("glTextureSubImage2D"); |
|
glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)load("glTextureSubImage3D"); |
|
glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)load("glCompressedTextureSubImage1D"); |
|
glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)load("glCompressedTextureSubImage2D"); |
|
glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)load("glCompressedTextureSubImage3D"); |
|
glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)load("glCopyTextureSubImage1D"); |
|
glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)load("glCopyTextureSubImage2D"); |
|
glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)load("glCopyTextureSubImage3D"); |
|
glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)load("glTextureParameterf"); |
|
glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load("glTextureParameterfv"); |
|
glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load("glTextureParameteri"); |
|
glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load("glTextureParameterIiv"); |
|
glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load("glTextureParameterIuiv"); |
|
glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load("glTextureParameteriv"); |
|
glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load("glGenerateTextureMipmap"); |
|
glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load("glBindTextureUnit"); |
|
glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load("glGetTextureImage"); |
|
glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load("glGetCompressedTextureImage"); |
|
glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load("glGetTextureLevelParameterfv"); |
|
glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load("glGetTextureLevelParameteriv"); |
|
glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load("glGetTextureParameterfv"); |
|
glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load("glGetTextureParameterIiv"); |
|
glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)load("glGetTextureParameterIuiv"); |
|
glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load("glGetTextureParameteriv"); |
|
glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load("glCreateVertexArrays"); |
|
glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load("glDisableVertexArrayAttrib"); |
|
glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load("glEnableVertexArrayAttrib"); |
|
glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load("glVertexArrayElementBuffer"); |
|
glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load("glVertexArrayVertexBuffer"); |
|
glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load("glVertexArrayVertexBuffers"); |
|
glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load("glVertexArrayAttribBinding"); |
|
glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load("glVertexArrayAttribFormat"); |
|
glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load("glVertexArrayAttribIFormat"); |
|
glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load("glVertexArrayAttribLFormat"); |
|
glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load("glVertexArrayBindingDivisor"); |
|
glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load("glGetVertexArrayiv"); |
|
glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load("glGetVertexArrayIndexediv"); |
|
glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load("glGetVertexArrayIndexed64iv"); |
|
glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC)load("glCreateSamplers"); |
|
glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load("glCreateProgramPipelines"); |
|
glad_glCreateQueries = (PFNGLCREATEQUERIESPROC)load("glCreateQueries"); |
|
glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load("glGetQueryBufferObjecti64v"); |
|
glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load("glGetQueryBufferObjectiv"); |
|
glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load("glGetQueryBufferObjectui64v"); |
|
glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load("glGetQueryBufferObjectuiv"); |
|
glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion"); |
|
glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load("glGetTextureSubImage"); |
|
glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load("glGetCompressedTextureSubImage"); |
|
glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus"); |
|
glad_glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)load("glGetnCompressedTexImage"); |
|
glad_glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)load("glGetnTexImage"); |
|
glad_glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)load("glGetnUniformdv"); |
|
glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv"); |
|
glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv"); |
|
glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv"); |
|
glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels"); |
|
glad_glGetnMapdv = (PFNGLGETNMAPDVPROC)load("glGetnMapdv"); |
|
glad_glGetnMapfv = (PFNGLGETNMAPFVPROC)load("glGetnMapfv"); |
|
glad_glGetnMapiv = (PFNGLGETNMAPIVPROC)load("glGetnMapiv"); |
|
glad_glGetnPixelMapfv = (PFNGLGETNPIXELMAPFVPROC)load("glGetnPixelMapfv"); |
|
glad_glGetnPixelMapuiv = (PFNGLGETNPIXELMAPUIVPROC)load("glGetnPixelMapuiv"); |
|
glad_glGetnPixelMapusv = (PFNGLGETNPIXELMAPUSVPROC)load("glGetnPixelMapusv"); |
|
glad_glGetnPolygonStipple = (PFNGLGETNPOLYGONSTIPPLEPROC)load("glGetnPolygonStipple"); |
|
glad_glGetnColorTable = (PFNGLGETNCOLORTABLEPROC)load("glGetnColorTable"); |
|
glad_glGetnConvolutionFilter = (PFNGLGETNCONVOLUTIONFILTERPROC)load("glGetnConvolutionFilter"); |
|
glad_glGetnSeparableFilter = (PFNGLGETNSEPARABLEFILTERPROC)load("glGetnSeparableFilter"); |
|
glad_glGetnHistogram = (PFNGLGETNHISTOGRAMPROC)load("glGetnHistogram"); |
|
glad_glGetnMinmax = (PFNGLGETNMINMAXPROC)load("glGetnMinmax"); |
|
glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load("glTextureBarrier"); |
|
} |
|
static void load_GL_VERSION_4_6(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_4_6) return; |
|
glad_glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)load("glSpecializeShader"); |
|
glad_glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)load("glMultiDrawArraysIndirectCount"); |
|
glad_glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)load("glMultiDrawElementsIndirectCount"); |
|
glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)load("glPolygonOffsetClamp"); |
|
} |
|
static int find_extensionsGL(void) { |
|
if (!get_exts()) return 0; |
|
(void)&has_ext; |
|
free_exts(); |
|
return 1; |
|
} |
|
|
|
static void find_coreGL(void) { |
|
|
|
/* Thank you @elmindreda |
|
* https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 |
|
* https://github.com/glfw/glfw/blob/master/src/context.c#L36 |
|
*/ |
|
int i, major, minor; |
|
|
|
const char* version; |
|
const char* prefixes[] = { |
|
"OpenGL ES-CM ", |
|
"OpenGL ES-CL ", |
|
"OpenGL ES ", |
|
NULL |
|
}; |
|
|
|
version = (const char*) glGetString(GL_VERSION); |
|
if (!version) return; |
|
|
|
for (i = 0; prefixes[i]; i++) { |
|
const size_t length = strlen(prefixes[i]); |
|
if (strncmp(version, prefixes[i], length) == 0) { |
|
version += length; |
|
break; |
|
} |
|
} |
|
|
|
/* PR #18 */ |
|
#ifdef _MSC_VER |
|
sscanf_s(version, "%d.%d", &major, &minor); |
|
#else |
|
sscanf(version, "%d.%d", &major, &minor); |
|
#endif |
|
|
|
GLVersion.major = major; GLVersion.minor = minor; |
|
max_loaded_major = major; max_loaded_minor = minor; |
|
GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; |
|
GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; |
|
GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; |
|
GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; |
|
GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; |
|
GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; |
|
GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; |
|
GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; |
|
GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; |
|
GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; |
|
GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; |
|
GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; |
|
GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4; |
|
GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4; |
|
GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4; |
|
GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4; |
|
GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4; |
|
GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4; |
|
GLAD_GL_VERSION_4_6 = (major == 4 && minor >= 6) || major > 4; |
|
if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 6)) { |
|
max_loaded_major = 4; |
|
max_loaded_minor = 6; |
|
} |
|
} |
|
|
|
int gladLoadGLLoader(GLADloadproc load) { |
|
GLVersion.major = 0; GLVersion.minor = 0; |
|
glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); |
|
if(glGetString == NULL) return 0; |
|
if(glGetString(GL_VERSION) == NULL) return 0; |
|
find_coreGL(); |
|
load_GL_VERSION_1_0(load); |
|
load_GL_VERSION_1_1(load); |
|
load_GL_VERSION_1_2(load); |
|
load_GL_VERSION_1_3(load); |
|
load_GL_VERSION_1_4(load); |
|
load_GL_VERSION_1_5(load); |
|
load_GL_VERSION_2_0(load); |
|
load_GL_VERSION_2_1(load); |
|
load_GL_VERSION_3_0(load); |
|
load_GL_VERSION_3_1(load); |
|
load_GL_VERSION_3_2(load); |
|
load_GL_VERSION_3_3(load); |
|
load_GL_VERSION_4_0(load); |
|
load_GL_VERSION_4_1(load); |
|
load_GL_VERSION_4_2(load); |
|
load_GL_VERSION_4_3(load); |
|
load_GL_VERSION_4_4(load); |
|
load_GL_VERSION_4_5(load); |
|
load_GL_VERSION_4_6(load); |
|
|
|
if (!find_extensionsGL()) return 0; |
|
return GLVersion.major != 0 || GLVersion.minor != 0; |
|
} |
|
|
|
|