// // Created by olivier on 5/3/22. // #include #include #include void framebuffer_size_callback(GLFWwindow* window, int width, int height); int main() { // Initialize GLFW glfwInit(); // Set window hints glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); //Create the window GLFWwindow *window = glfwCreateWindow(800, 600, "OpenGL", nullptr, nullptr); if(window == nullptr) { std::cout << "Failed to create GLFW window" << std::endl; glfwTerminate(); return -1; } glfwMakeContextCurrent(window); // Setup GLAD if(!gladLoadGLLoader((GLADloadproc) glfwGetProcAddress)) { std::cout << "Failed to initialize GLAD" << std::endl; return -1; } // Setup viewport glViewport(0, 0, 800, 600); glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); // Render loop while(!glfwWindowShouldClose(window)) { // Render glClearColor(0.2f, 0.3f, 0.3f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); // Swap buffers glfwSwapBuffers(window); glfwPollEvents(); } glfwTerminate(); return 0; } void framebuffer_size_callback(GLFWwindow* window, int width, int height) { glViewport(0, 0, width, height); }