Ludum Dare 50 Theme: Delay the inevitable
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using Enemies.States;
using UnityEngine;
namespace Enemies
{
public class AttackState : IState
{
private Enemy context;
public AttackState(Enemy context)
{
this.context = context;
}
public void Enter()
{
Debug.Log("Entering Attack State");
context.currentState = Enemy.States.Attack;
}
public void Execute()
{
}
public void Exit()
{
}
}
}