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26 lines
525 B
26 lines
525 B
using UnityEngine; |
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namespace Enemies.States |
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{ |
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public class DieState:IState |
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{ |
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private Enemy context; |
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public DieState(Enemy context) |
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{ |
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this.context = context; |
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} |
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public void Enter() |
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{ |
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throw new System.NotImplementedException(); |
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} |
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public void Execute() |
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{ |
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Object.Destroy(context.gameObject); |
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} |
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public void Exit() |
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{ |
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throw new System.NotImplementedException(); |
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} |
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} |
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} |