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29 lines
508 B
29 lines
508 B
using UnityEngine; |
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namespace Enemies.States |
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{ |
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public class DieState : IState |
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{ |
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private Enemy context; |
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public DieState(Enemy context) |
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{ |
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this.context = context; |
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} |
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public void Enter() |
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{ |
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Debug.Log("Enemy died"); |
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context.currentState = Enemy.States.Die; |
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Object.Destroy(context.gameObject); |
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} |
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public void Execute() |
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{ |
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} |
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public void Exit() |
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{ |
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} |
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} |
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} |