using System; using System.Collections; using System.Collections.Generic; using Enemies; using UnityEngine; public class Bullet : MonoBehaviour { float lifeTime = 1f; float speed = 15f; float damage = 10f; // Start is called before the first frame update void Start() { Destroy(this.gameObject, lifeTime); } // Update is called once per frame void Update() { this.transform.Translate(Vector3.right * speed * Time.deltaTime); } void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Enemy") { other.gameObject.GetComponent().health -= damage; } } }