using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Bullet : MonoBehaviour { float lifeTime = 3f; float speed = 10f; // Start is called before the first frame update void Start() { Destroy(this.gameObject, lifeTime); } // Update is called once per frame void Update() { this.transform.Translate(Vector3.right * speed * Time.deltaTime); } private void OnTriggerEnter(Collider other) { throw new NotImplementedException(); } }