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27 lines
537 B
27 lines
537 B
3 years ago
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using Enemies.States;
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namespace Enemies
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{
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public class AttackState: IState
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{
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private Enemy context;
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public AttackState(Enemy context)
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{
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this.context = context;
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}
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public void Enter()
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{
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throw new System.NotImplementedException();
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}
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public void Execute()
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{
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throw new System.NotImplementedException();
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}
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public void Exit()
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{
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throw new System.NotImplementedException();
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}
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}
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}
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