Ludum Dare 50 Theme: Delay the inevitable
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using System;
using Enemies.States;
namespace Enemies
{
public class BaseEnemy :Enemy
{
private void Awake()
{
state = new IdleState(this);
}
private void Update()
{
HandleStates();
state.Execute();
}
private void HandleStates()
{
if (health <= 0)
{
state = new DieState(this);
return;
}
}
}
}